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Participants strategically deploy cards with diverse edge values, aiming to surpass opposing cards' edges and seize control. The objective is to be the first to capture five cards. These captures can be utilized to acquire enemy cards, thereby altering their orientations and disrupting adversaries' strategies. Moreover, each player receives one of fifteen distinct 'hymn' cards, offering potent abilities that significantly reshape the dynamics of the playing field.

Anthromancer

$20.00Price
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